This is the second episode for my scene Japanese Shrine. All process explained and speed level creation.
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Work in progress for my own research on the differences between UE4 and UE5. So I have started to create an environment that I converted to a night shot in Episode 1 to test the differences in the result when I migrate the project to Unreal Engine 5 and how Lumen and Nanite will improve the performance.
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This second episode is all about snow and ice and the differences in lighting that can be achieved by a directional light and volumetric clouds occluding the sun for softer shadows or the use of an HDRI backdrop, again I will be migrating this project to UE5 as I am very excited about Nanite, I have really pushed the boundaries within UE4 with tones of Megascans asset tones, expensive shader materials and big texture sizes.
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I hope to also be able to make videos to show and upload the speed level design showing the workflow in the near future.