Role: Content Creation, Previsualization, and In-Camera VFX Specialist
Project Overview: Collaborated on a high-concept virtual production featuring time-traveling bandits journeying through diverse eras and locations, from 1920s New York to the Ice Age.
Responsibilities:
- Designed and implemented immersive scenes using Unreal Engine, including environments like Stonehenge, a Mayan village, and Ice Age landscapes.
- Executed previsualization and in-camera VFX to bring complex historical settings to life, enhancing the storytelling with realistic and engaging visuals.